Unity 3D and Virtual Reality (VR) technology were employed to generate realistic visualizations, accelerating Color, Material, and Finish (CMF) processes, enhancing line-of-sight accuracy, and reducing project costs. Unity's High Definition Render Pipeline (HDRP) was utilized for its superior visual quality and optimized performance. GPU-based rendering technologies like Octane Render and Keyshot GPU were extensively used for their rapid, high-quality image output.
To provide detailed insight into various interactive aspects, custom animations were developed using 3Ds Max. These animations explored ingress and egress, seat recline mechanisms, pinch zone studies, and user interactions with tray tables and infotainment systems.